Weapon Descriptions
All weapons are charged using resonant power transfer stations. This means that the wielder need not worry about changing power clips when the weapon is drained as the ambient charge in most civilized locales will begin to rebuild automatically. All weapons are also equipped with a small manually operated generator that allows the user to recharge the weapon by hand in the event that a resonant power transfer station is not in range. Weapons recharge at the following rates:
Resonant power transfer: 2 actions/shot
Manually operated generator: 1 action/3 shots
Change power clip: 1 action.
A Note on Mnemotanium
Many of the weapons on this list have mnemotanium heads or blades. Mnemotanium is a nano-ceramic alloy, matted slate gray in color, which can organically change shape as programmed. Mnemonic weapons look like a simple staff or hilt until they are activated. When activated, a dense head or ultra-sharp blade springs forth. Activating a mnemotanium weapon costs no actions. All mnemotanium weapons also have a vibratory property that increases damage. Add +1 to damage done with mnemotanium weapons.
Autobow
An autobow is an automatic loading and cocking crossbow. A clip of 20 bolts and extra power clips are inexpensive items.
Axe, Mnemonic
A mnemonic axe resembles a normal war axe when activated but has a vibratory mnemotanium blade, allowing it to cut deeper and more cleanly.
Blaster
A blaster is a ranged directed-energy weapon that fires a coherent visible bolt of charged particle plasma at a target, inflicting intense thermal and kinetic damage.
Holdout
The holdout blaster is a small, concealable pistol. Extra power clips are inexpensive items.Pistol
The blaster pistol is a one-handed weapon that is a standard sidearm seen across the galaxy. Extra power clips are inexpensive items.Rifle
The blaster rifle is a two-handed weapon that is a standard military rifle seen across the galaxy. Extra power clips are inexpensive items.Assault
The assault blaster is a heavy two-handed assault weapon that does devastating damage. Extra power clips are inexpensive items.
Compound Bow
A modern version of the classic projectile weapon. A quiver of 20 arrows is an inexpensive item>
Cutlass, Mnemonic
The most common type of mnemonic blade, a mnemonic cutlass resembles a normal cutlass (or other type of sword) when activated but has a vibratory mnemotanium blade, allowing it to cut deeper and more cleanly.
Gladius, Mnemonic
The short sword version of the mnemonic cutlass, the mnemonic gladius is a modern take on an ancient Roman sword. It has a vibratory mnemotanium blade, allowing it to cut deeper and more cleanly.
Grenade, Stun
This grenade explodes in a subharmonic burst that is felt rather than heard. It affects the target’s brain directly, in most cases causing unconsciousness.
Grenade, Thermite
An explosive grenade that does direct physical damage.
Halberd, Mnemonic
A mnemonic halberd resembles a normal halberd activated but has a vibratory mnemotanium blade, allowing it to cut deeper and more cleanly.
Knife, Mnemonic
A mnemonic knife resembles a normal knife when activated but has a vibratory mnemotanium blade, allowing it to cut deeper and more cleanly.
Laser
A laser is a ranged directed-energy weapon that fires a high-power coherent light beam at a target, inflicting thermal damage.
Holdout
The holdout laser is a small, concealable pistol. Extra power clips are inexpensive items.Pistol
The laser pistol is a one-handed weapon that is a fairly common sidearm throughout the galaxy. Extra power clips are inexpensive items.Rifle
The laser rifle is a two-handed weapon that is a fairly common civilian rifle throughout the galaxy. Extra power clips are inexpensive items.Assault
The assault laser is a heavy two-handed assault weapon that does heavy thermal damage. Extra power clips are inexpensive items.
Mace, Mnemonic
A mnemonic mace resembles a normal mace when activated but has a vibratory mnemotanium head that resonates with the matter it meets doing more damage.
Power Gauntlet
A power gauntlet resembles a large padded glove with conductive metal plates on the back of the hand and along the fingers. Unpowered it delivers light weapon damage from a punch. Powered up the target must succeed an Might defense (difficulty determined by GM) to remain conscious.
Quantum Disintegrator
The quantum disintegrator is a two-handed beam weapon that fires a stream of intense quantum particles that tear into and begin to unravel the atoms of a target. Extra power clips are moderately priced items. This is military grade weapon and very difficult to obtain outside of military channels.
Stunner
The stunner is a less-lethal pistol that is intended to incapacitate a target. The stunner delivers 1 point of damage and the target must succeed an Intellect defense (difficulty determined by GM) to remain conscious. Extra power clips are inexpensive items.
Stunstick
The stunstick is a melee version of the stunner and is intended to incapacitate a target. As a simple baton it does light weapon damage. Powered up the target must succeed an Intellect defense (difficulty determined by GM) to remain conscious in addition to the light weapon damage.
Two-Handed Mnemonic Weapon Upgrade
Mnemonic swords, axes, maces and war hammers exist in larger, heavy weapon versions. As usual, heavy weapons take two hands to wield. This does not affect melee weapons that are already two-handed in nature, such as halberds and staves.
War Hammer, Mnemonic
A mnemonic war hammer resembles a normal war hammer when activated but has a vibratory mnemotanium head that resonates with the matter it meets doing more damage.
Weapons Table
The table below lists weapons in S4. This list is not exhaustive. If the player would like to create a weapon not found on the table they should consult the GM to work out details.
Weapon | Price Category | Notes |
---|---|---|
Ammunition | Inexpensive | 20 bolts, 20 arrows, or 1 power clip, etc. All weapons listed come with one of these. This is the price for extra. |
Autobow | Moderately priced | Medium weapon, long range |
Axe, mnemonic | Moderately priced | Light weapon (+1 damage) |
Blaster, holdout | Expensive | Light weapon, short range |
Blaster pistol | Expensive | Medium weapon, long range |
Blaster rifle | Very Expensive | Heavy weapon, long range |
Blaster, assault | Very Expensive | Heavy weapon (+2 damage), rapid fire, 90 m (~300 feet) range, increase difficulty by one step |
Compound bow | Moderately priced | Medium weapon, long range |
Cutlass, mnemonic | Expensive | Medium weapon (+1 damage) |
Gladius, mnemonic | Expensive | Medium weapon (+1 damage) |
Grenade, thermite | Moderately priced | Explosive weapon, inflicts 5 points of damage in immediate radius |
Grenade, stun | Moderately priced | Special weapon, inflicts 1 points of damage in immediate radius and target must succeed an Intellect defense (difficulty determined by GM) to remain conscious |
Halberd, mnemonic | Expensive | Heavy weapon (+2 damage) |
Javelin | Moderately priced | Light weapon, short range |
Knife, mnemonic | Moderately priced | Light weapon (+1 damage) |
Laser, holdout | Expensive | Light weapon, short range |
Laser pistol | Expensive | Light weapon, long range |
Laser rifle | Very expensive | Medium weapon, 60 m (~200 feet) range |
Laser, assault | Very expensive | Heavy weapon, rapid fire, 90 m (~300 feet) range, increase difficulty by one step |
Mace, mnemonic | Expensive | Medium weapon (+1 damage) |
Power Gauntlet | Very expensive | Special weapon, inflicts light weapon of damage with a normal strike, powered up the target must succeed an Might defense (difficulty determined by GM) to remain conscious |
Quantum disintegrator | Exorbitant | 15 points of damage, 150 m (~500 feet) range |
Shuriken | Inexpensive | Light weapon, short range |
Staff | Inexpensive | Medium weapon |
Stunner | Moderately priced | Special weapon, inflicts 1 points of damage and target must succeed an Intellect defense (difficulty determined by GM) to remain conscious |
Stunstick | Moderately priced | Special weapon, inflicts light weapon damage with a normal strike, powered up the target must succeed an Intellect defense (difficulty determined by GM) to remain conscious |
Two-handed mnemonic weapon upgrade | Very expensive | Heavy weapon (+1 damage), light and medium melee weapons also come in much larger, heavy varieties |
War hammer, mnemonic | Expensive | Medium weapon (+1 damage) |